![]() ![]() ![]() The Ear Ring is ideal for Air Pandawas because it reduces the Schnaps spell's AP cost.The Stain spell's range bonus is also interesting. Water Pandawas in particular will love this strap, which provides critical hit bonuses to both their Water damage spells: Tipple and Melancholy. The Sticky Strap allows Pandawas to throw their enemies even further by increasing the Chamrak spell's range.The Vulnerability spell – one of Pandawas' key spells – removes line of sight, which is a true godsend for them. The Geta Bernacle is probably one of the most-used pieces of class equipment in the game.The Most Useful Class Items: the Alcoholic Set Generally, these characters can be played with quite high initiative so they'll hold the positioning advantage from the start. Mainly played at a distance due to the long range of most of their spells, Pandawas will prove useful initially by positioning allies and enemies to take advantage of boosts, area-of-effect damage, and advantageous positioning with respect to enemies.īut beyond this perfect positioning, they'll provide you with many other advantages by giving you MP, removing resistances from the opposing team, removing bewitchments, and even summoning their faithful Pandawastas, which will hinder their opponents as much as possible. However, you'll need to practice in order to master the many aspects of this class. This works against restricted, monotonous gameplay. It stacks up very quickly.Pandawas are one of the most versatile classes, and no doubt the one that will ensure your team and enemies are placed the best way possible. And you run a single dungeon and get like 200kk raw kamas from quest/dungeon achieves + 50kk from monster achieve + sellable mats from dungeon and monster achieve for another few hundred kk. But this scales up and ends up being 50kk a quest or achieve. Might not seem like a lot on its own, only 20kk an achieve or something. You make a lot of kamas from these quests and achieves. You can follow achieves and quests through all the way to level 190+ and it's quite easy, and you'll be insanely rich for your played time compared to someone who just leeched. ![]() It is definitely worth it.Īnd make sure you tick off as many "kill this monster family with challenge" achieves. Follow the questline all the way through. So while you do all of these quests, your main source of xp (besides the occasional treasure hunt or farming mobs with idols) are the dungeon quests I listed earlier. Spamming TH is a better use of your time imo. But they are doable at many different levels, and you unlock a lot of the quests around levels 60-100 ish. Neither of these questlines work towards anything good like a dofus. There also Owymi questing and sidimote questing that I would ignore completely. There's a lot of killing mobs I frig quests and this is time consuming, often better to just spam TH unless you have idols and a good solo class like cra or scarier. Even if you are going for ice dofus I wouldn't reccomend spending too much time on the longer frigost quests at this level unless the mobs you are killing benefit you xp/loot wise (like if you can farm them with idols easily). Even if you never get the dofus, the quests are very rewarding xp and kamas wise.įrigost quests open up at level 100+ too and it's worth doing some of the quick ones even if you're not going for the ice dofus. You then can do a lot of dimension questing working towards cloudy dofus. You want to push to 100 to unlock many more quests, do this through treasure hunts or leeching. I do have a detailed level 1-100 list on my computer I can link in 12 hours or so when I get back to it but the tl:dr in order I am listing itĭo the main questline for the dofuses (incarnam, astrub, pandala)ĭo the dungeon questlines, one questline started 1 map below the astrub grocery and the other outside field dungeonĬomplete Cawwot and moon dofuses when you get to them ![]()
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